Notes from my presentation at the
Jica ICT for life seminar and PacInet 2004, on the NmInTheSouthPacific project.
Notes for my presentation
- Here's a
flash version of the presentation
- First presented 16 June, 2004 at JICA conference on information & communication technology (ICT) in our life, 2-2.45pm, Ausaid lecture theatre, USP laucala campus, Suva.
- Presented again at PacInet 2004, Monday August 23rd, 2004, Port Vila, Vanuatu
Maximising the Benefits of ICT/Multimedia in the South Pacific: Cultural Pedagogy and Usability Factors
Christopher Robbins - Multimedia Specialist, USP Media Centre
Research questions
- What are the major themes of Pacific learning approaches, pedagogy theory and practice?
- How should we adapt typical western usability heuristics for educational application in the South Pacific?
- How can we apply these findings in Pacific Pedagogy and Usability to the development of educational Multimedia in the South Pacific?
Methodology
Site Visits
- Nauru: 30 September to 6 October, 2003
- Samoa: 6 to 10 October, 2003
- Solomon Islands: 16 to 23 October, 2003
- Kiribati: 3 to 8 November, 2003
- Marshall Islands: 8 to 15 November, 2003
- Lautoka Centre: 5 December, 2003
Interviews
- 153 interviews, 130 with USP staff and students
- 23 with external agencies
- development organisations (UNDP, Forum Secretariat, Peace Corps...)
- Educational Institutions (Central Queensland University, Nauru College, the College of the Marshall Islands...)
- ICT/Multimedia agencies (TSKL Kiribati, Datec, Internet Fiji, Aptech, Connect...)
- Interviews focused on preferred approaches to learning and technology.
- communication between staff and students
- language preferences and issues
- local metaphors in teaching
- active learning
- group/ peer learning
- computer access/ usage
- centre access/ usage
Questionairres
- 546 questionnaires to students at the DFL centres visited.
- 196 focused on language preference
- 154 focused on layout preference for web-page navigation


- 196 focused on preference for the display of information

Usability Tests
- 28 Usability tests with students at USP DFL Centres (NmUsability)
Findings and Recommendations
Language: Provide simple English and vernacular translations and glossary
Offer opportunities for contextualization
Divide materials by learning approach as well as curriculum-wise
Utilise modeling rather than instructions
Create successive approximations rather than segmenting of difficult concepts
Language: Provide simple English and vernacular translations and glossary
Students prefer English as language of instruction (72%) but want vernacular when confused
- example: rollover glossary


- example: 3 Tier XML structure
- ease of translation
- ease of re-use in other media (print, radio, etc)

Offer opportunities for contextualization
Materials, lecturers are often foreign, and staff and students appreciate local metaphors
- "The exam paper had to do with Kava. It was like double-dutch to us." (NmNauru, 2003)
- "Most of the examples are very Fijian. We don't have veggy markets. We don't have military management. I have to pick something we can identify with." (NmNauru, 2003)
- example: Virtual Peer: two way


- example: digital scrapbook

- example: database of regional metaphors
Divide materials by learning approach as well as curriculum-wise
group vs. individual
- example: The cushion of e-anonymity that email provides, as opposed to technology focusing more attention (video conference)
- (during video conference) "students are shy to ask questions, only a few students can talk... they want to ask questions individually, when the lecture is over they go straight to the teacher (via email), most of the students are too shy to ask in front of the students"
efficiency vs. detail vs. graphics
- example. 3 views: Outline, Map, and Test

Utilise modeling rather than instructions
allow students to act on any instructions immediately

do not leave open-ended simulations
- example: scaffolded simulations
Create successive approximations rather than segmenting of difficult concepts
preserve the whole, lead from what student knows to increasing levels of complexity

- example: navigation as outline
