Spring 2006
Fall 2005
Dm and Narrative
- Assembled Narratives / AssembledSpaces
- Dm as Reflections
- ?DmWebAsRoom
- User-actuated Tools
Everything is Interactive
Marcel Duchamp: "The spectator makes the picture." - DavidRokeby:
Interaction Is Two Way
Virtual and the Physical
bringing physical labor to digital work
Website as box
Website as room
Website as activity
Website as world
Interaction as exploration
satisfaction of physical
Mystifying aura of virtual replacements can hide the fact that they usually fall far short of the real experience
- "A defining factor in this shift was the work of Sol ?LeWitt - specifically his wall drawings. A wall drawing is a set of instructions (a text description and optional diagram) outlining a visual structure to be executed on a wall. For example, the program for Wall Drawing #69 from 1971 reads
- Lines not long, not strait, not touching, drawn at random using four colors, uniformly dispersed with maximum density, covering the entire surface of the wall."-
Casey Reas
Hyper-real
Hyper-real = Better than Real = Not real
Not safe, finished, "real" until online
Representation vs. "is"
- By the time we die, everything we have created in our lives will have been deprecated
Subvert society as a medium
Subvert new media as a society
- Internet as society, Interaction as conversation
Subvert human computer relationship
Subvert tools of interactive media
Appropriation of the idea of existence
- Indigenous/ unique perspectives flattened by technology
Managing Tech in life
- Trueb resisting sifting email during Orientation
- ?AmbientDm
You could think of this as anti-tech tech, revenge from the luddite technophile, or perhaps just a breath of real space as we delve into our tech world. Sometimes its a reaction to the over-abstraction of academia. Regardless, its DmContrariness.
what if technology is using us