Spring 2006

DmPostCol

DmPoliticalArt

DmCraft


Fall 2005

Dm and Narrative

DmUnifyingParts

DmUserActuated

DmDefineInteraction

Everything is Interactive

Marcel Duchamp: "The spectator makes the picture." - DavidRokeby:

Interaction Is Two Way

Virtual and the Physical

DmPhysicalInterface

DmCallousComputing: heavy files

bringing physical labor to digital work

Website as box

Website as room

Website as activity

Website as world

Interaction as exploration

DmSensoryNostalgia

satisfaction of physical

DmSmokeAndMirrors

Mystifying aura of virtual replacements can hide the fact that they usually fall far short of the real experience

ConstructedDigital

DmMotionTimeDisplacement

DmIterativeArt

"A defining factor in this shift was the work of Sol ?LeWitt - specifically his wall drawings. A wall drawing is a set of instructions (a text description and optional diagram) outlining a visual structure to be executed on a wall. For example, the program for Wall Drawing #69 from 1971 reads
Lines not long, not strait, not touching, drawn at random using four colors, uniformly dispersed with maximum density, covering the entire surface of the wall."-httpCasey Reas

DmProjectedReality

Hyper-real

Hyper-real = Better than Real = Not real

Not safe, finished, "real" until online

Representation vs. "is"

DmTransiency

DmLevelsOfReality

DmSueHavenDerivates: httplevels of reality/ derivations

DmTheySayShapes

DmSubversion

Subvert society as a medium

Subvert new media as a society

Subvert human computer relationship

Subvert tools of interactive media

Appropriation of the idea of existence

DmIndigenousCultures

Managing Tech in life

DmContrariness

You could think of this as anti-tech tech, revenge from the luddite technophile, or perhaps just a breath of real space as we delve into our tech world. Sometimes its a reaction to the over-abstraction of academia. Regardless, its DmContrariness.

DmSelfishGene

what if technology is using us

DmMovingTheCamera


Last edited on April 8, 2006 7:59 pm.