to do list for the DmInfoBreath project
Todo (laundry list)
- use the plant's leaf potentials to trigger the flurries rather than a breath sensor
- integrate hidden sounds of plants
- figure out how to project onto smoke
- perhaps intergrate a pinwheel or bubble-blowing thing so there is a blowing affordance (people know to blow)
Lessons learned from Open Studio (next Up)
- remove ichats from list after they are shown so that they don't repeat
- send words one at a time so that all the particles make up a packet
- more sensitive/ stiffer sensor (maybe use a fake sensor as stamen and a real sensor attached where it works better)
- sound
- mark nystrom graphic design
- work on the code because it chokes after a while, and is really inelegant
- maybe the immediate "battle" effect will be more interesting
Done
Programming
Build computer-based prototype:
- strength of breath = speed of text motion
- Carnivore provides data
- program text movement
Construction
- Get a plant
- Build the table (frosted glass?)
- plant sunken into table. Perhaps table is covered in dirt or water.
- figure out projection aspects
- wire plant
Physical computing aspects
- Analog switch that records strength of blowing (piezo?)