Interplay between physical and digital environments, or letting other aspects finish the piece
Duchamp green box: the box contains the notes that let you discover the completion of the unfinished Bride...
Alan Rath: Screens in sculptures, for the idea if not the execution
Tom Ellis: Rough models as the end goal
http://www.flaca.co.uk/artists/Tom%20Ellis.html

Isamu Noguchi: screen in sculpture, in a more pleasing, integrated, natural way
JiriCernicky marries form and (non)function into sickly-sad tangles.
Joe Diebes has speakers as the face of flowers, integrating the supporting equipment into the form of his work

David Rokeby : Very Nervous System] "I created the work for many reasons, but perhaps the most pervasive reason was a simple impulse towards contrariness. The computer as a medium is strongly biased. And so my impulse while using the computer was to work solidly against these biases. Because the computer is purely logical, the language of interaction should strive to be intuitive. Because the computer removes you from your body, the body should be strongly engaged. Because the computer's activity takes place on the tiny playing fields of integrated circuits, the encounter with the computer should take place in human-scaled physical space. Because the computer is objective and disinterested, the experience should be intimate."
Camile Utterback's Potent Objects captures the human gesture, mapping intuitive reactions to the screen (you move weights to balance falling woman, shake a snowglobe to make her shake about)
